Mar 5, 2018 - Mengenai model pembelajaran kooperatif.6856409 jual beli Buku MODEL PEMBELAJARAN TERPADU (. Buku Strategi.
OKTOVIANUS S, SAMUEL (2016) Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournaments (TGT) untuk Meningkatkan Hasil Belajar Permainan Sepak Bola Pada Siswa Kelas VII B SMP N 1 Tanon Kabupaten Sragen Tahun Pelajaran 2015/2016. Other thesis, Universitas Sebelas Maret. PDF - Published Version Abstract ABSTARCK Samuel Oktovianus Saeketu. THE APPLICATION OF COOPERATIF LEARNING MODEL TEAMS GAMES TOURNAMENTS (TGT) TYPE TO IMPROVE STUDY RESULT ON PLAYING FOOTBALL TO THE STUDENTS OF CLASS VII B SMP N 1 TANON SRAGEN REGENCY IN 2015/ 2016 ACADEMIC YEAR, Thesis.
Surakarta: Teacher Training and Education Faculty of Sebelas Maret University Surakarta, June, 2015. The research implementation was the application of cooperative learning model teams games tournaments (TGT) type to improve study result on playing football to the students of class VIIB SMP Negeri 1 Tanon Sragen Regency in 2015/ 2016 Academic Year. This research was a classroom action research (CAR). This research was conducted with two cycles, in every cycle consisting of planning, action, observing, and reflecting.
The research subjects were 32 students of class VIIB SMPN 1 Tanon Sragen Regency, there are 17 boys and 15 girls. Casio cz sysex patches clarence. The data sources were from teachers and students. The collecting data was through ability test and the observation was from learning process.
The analysis data used qualitative description. Qualitative technique was done because the collecting data was the description of developing learning process students’ participation on playing football. The result showed that the application of cooperative learning model teams games tournaments (TGT) on playing football from pre-cycle to cycle I and cycle I to cycle II. From the analysis result got, the improving of learning result from cycle I from 32 students reached 71,82% or 23 students passed the grade and from cycle II increased 87,50% or 28 students passed the grade, while 4 students did not pass the grade 75.
The research conclusion was the application of cooperative learning model Teams Games Tournaments (TGT) Type can improve the study result on playing football to the students of class VIIB SMPN 1 Tanon Sragen Regency in 2015/ 2016 Academic Year. Key Words: The study result, Playing football, Cooperative learning teams games tournaments (TGT) type. Item Type: Thesis (Other) Subjects: Divisions: Depositing User: Date Deposited: 29 Nov 2016 14:24 Last Modified: 29 Nov 2016 14:24 URI: Actions (login required) View Item.
Based preliminary observation on the SDN Kalibanteng Kidul 01 Semarang. The writer found a problem in social fifth grade of learning. The teachers did not use an innovative learning model and instructional media, so it made the passive students have no spirit to follow the learning process. By implementing cooperative learning model type Make A Match is expected to improve the students achievment on social learning. Language pack office. Classroom action research was conducted with four steps they are planning, execution, observation and reflection using implement cooperative learning model type Make A Match.
The subject of this research was the teacher and 48 students on the fifth grade of SDN Kalibanteng Kidul 01 Semarang, consist of 27 male and 21 female. The variables of this study were the skill of teachers, students activity, and students achievement. In this study, the writer using observation, test and documentation. And for the data analysis of this study using descriptive analysis.
The result of this study showed an average score of teacher’s skill in the cycle I was 3,5 with excellent category, the cycle II was 3,7 with excellent category and the cycle III was 3,9 with excellent category too. The average of student activity in cycle I was 3,0 with very good category, cycle II was 3,7 with very good category and the last in cycle III was 3,8 with very good category too. The exhaustiveness student learning in the initial condition only 2 from 48 students who achieve KKM (65). The average of process social learning which obtained by applying cooperative learning model of type Make A Match cycle I was 62,27 and 26 from 48 students experiencing learning exhaustiveness with percentage 54,16%.